Inside the Fallout Universe, Gaming’s Most Astonishing Television Success
The Fallout TV show has come back to streaming services, and it's fair to say that audiences were pleasantly surprised by the caliber of its initial run. By portraying the retro-futuristic, nuclear-ravaged United States through the lenses of three different characters, it managed to capture different facets of the gamer's experience.
We followed vault-dweller Lucy, attempting to do the right thing and discovering that the barren landscape made that very difficult; Max, the Brotherhood of Steel rookie, who starts challenging his cult's dogma and causes a lot of havoc in powered exoskeleton; and Walton Goggins's character, a standout performance who has entirely abandoned any moral compass out in the irradiated wastes.
Building Anticipation for a New Chapter
The debut season's finale unveiled a major secret about those responsible for the global annihilation that condemned a group of people in bomb-proof bunkers for hundreds of years. It also left several enigmas unresolved for the second season – and, now, expectations are significantly higher.
“We’ll take ‘not terrible’ – let’s get that on a poster,” remarks Jonah Nolan.
“Heading into the first season, people were like, ‘Just get it right’,” states the game director. “We are thrilled with the reception to the show, so this time people are bringing more enthusiasm and altered expectations.”
The Mojave Beckons for the Next Installment
The second season is taking place in the neon-lit city, the location of the beloved game Fallout: New Vegas, which is often praised for having the best writing and personalities in the series, even if it was somewhat buggy at launch.
“It’s more of a arid atmosphere, a Southwestern essence, that’s so key to that game,” says Nolan. “That parched, desolate iconic highway aesthetic of the game is so much enjoyable to bring into the show.”
In the series narrative, a significant amount of time has elapsed since the story of the New Vegas game by the time the protagonists arrive there. However, the creators hint that it acknowledges the fan's adventure.
Crafting a Tangible World
The Fallout TV series is praised for its physical authenticity – its makers insisted on authentic items and locations were constructed, mirroring the makeshift nature of the settlements in the games.
“As a sci-fi fan, so many series I watch, I’m aware that they’re all standing in front of a green screen,” says another of the showrunners. “The primary goal of an adaptation, especially of a video game, is to feel like it’s real.”
In fact, almost each creature you see on-screen is physical, even the infamously terrifying mutated beasts known as Deathclaws. In the show, they are brought to life with animatronics, and were by all accounts pretty frightening up close.
Made by Fans, for Fans
The Fallout series works because it is crafted by skilled directors who are also longtime fans, with the help of the original creators behind the video games. This common understanding for the world is evident in the final product.
The new batch of episodes is debuting on a episode-by-episode basis rather than as a binge-able batch, marking a change from the initial release. This approach will create a altered weekly discussion, something the team themselves are eager to witness.
“It delves deeper, it’s more expansive, it’s funnier, it has a lot of surprises,” teases the game director. “I am excited to seeing what people think.”